Wactorz JS
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    • Play a single heartbeat pulse on material.

      Temporarily boosts the emissive brightness by boostFactor, then restores it over durationFrames frames.

      Parameters

      • scene: Scene

        The active Babylon.js scene.

      • material: StandardMaterial

        The material to pulse.

      • boostFactor: number = 2.5

        Emissive multiplier at peak (default 2.5).

      • durationFrames: number = 30

        Total frames for the pulse (default 30).

      Returns void